7 m_InputActionName =
"EmoteGreeting";
12 m_HideItemInHands =
false;
21 m_InputActionName =
"EmoteSOS";
22 m_StanceMaskAdditive = 0;
24 m_AdditiveCallbackUID = 0;
26 m_HideItemInHands =
true;
35 m_InputActionName =
"EmoteHeart";
40 m_HideItemInHands =
true;
49 m_InputActionName =
"EmoteTaunt";
54 m_HideItemInHands =
false;
64 m_InputActionName =
"EmoteLyingDown";
65 m_StanceMaskAdditive = 0;
67 m_AdditiveCallbackUID = 0;
69 m_HideItemInHands =
true;
86 m_InputActionName =
"EmoteTauntKiss";
91 m_HideItemInHands =
false;
100 m_InputActionName =
"EmotePoint";
105 m_HideItemInHands =
false;
114 m_InputActionName =
"EmoteTauntElbow";
116 m_StanceMaskFullbody = 0;
118 m_FullbodyCallbackUID = 0;
119 m_HideItemInHands =
true;
128 m_InputActionName =
"EmoteThumb";
133 m_HideItemInHands =
false;
142 m_InputActionName =
"EmoteThumbDown";
147 m_HideItemInHands =
false;
156 m_InputActionName =
"EmoteThroat";
161 m_HideItemInHands =
false;
170 m_InputActionName =
"EmoteDance";
171 m_StanceMaskAdditive = 0;
173 m_AdditiveCallbackUID = 0;
175 m_HideItemInHands =
true;
192 m_InputActionName =
"EmoteSalute";
193 m_StanceMaskAdditive = 0;
195 m_AdditiveCallbackUID = 0;
197 m_HideItemInHands =
true;
206 m_InputActionName =
"EmoteTimeout";
211 m_HideItemInHands =
true;
222 m_StanceMaskFullbody = 0;
224 m_FullbodyCallbackUID = 0;
225 m_HideItemInHands =
true;
234 m_InputActionName =
"EmoteFacepalm";
236 m_StanceMaskFullbody = 0;
238 m_FullbodyCallbackUID = 0;
239 m_HideItemInHands =
false;
248 m_InputActionName =
"EmoteClap";
250 m_StanceMaskFullbody = 0;
252 m_FullbodyCallbackUID = 0;
253 m_HideItemInHands =
true;
262 m_InputActionName =
"EmoteSilent";
267 m_HideItemInHands =
false;
276 m_InputActionName =
"EmoteWatching";
281 m_HideItemInHands =
false;
290 m_InputActionName =
"EmoteHold";
295 m_HideItemInHands =
false;
304 m_InputActionName =
"EmoteListening";
309 m_HideItemInHands =
false;
318 m_InputActionName =
"EmotePointSelf";
323 m_HideItemInHands =
false;
332 m_InputActionName =
"EmoteLookAtMe";
337 m_HideItemInHands =
false;
346 m_InputActionName =
"EmoteTauntThink";
351 m_HideItemInHands =
false;
360 m_InputActionName =
"EmoteMove";
365 m_HideItemInHands =
false;
374 m_InputActionName =
"EmoteGetDown";
379 m_HideItemInHands =
false;
388 m_InputActionName =
"EmoteCome";
393 m_HideItemInHands =
false;
403 m_InputActionName =
"EmoteSurrender";
404 m_HideItemInHands =
false;
417 m_Player.GetEmoteManager().PlaySurrenderInOut(
true);
421 m_Player.GetItemInHands().DeleteSafe();
433 m_InputActionName =
"EmoteCampfireSit";
434 m_StanceMaskAdditive = 0;
436 m_AdditiveCallbackUID = 0;
438 m_HideItemInHands =
true;
447 m_InputActionName =
"EmoteSitA";
448 m_StanceMaskAdditive = 0;
450 m_AdditiveCallbackUID = 0;
452 m_HideItemInHands =
false;
461 m_InputActionName =
"EmoteSitB";
462 m_StanceMaskAdditive = 0;
464 m_AdditiveCallbackUID = 0;
466 m_HideItemInHands =
false;
475 m_InputActionName =
"EmoteRPSRandom";
477 m_StanceMaskFullbody = 0;
479 m_FullbodyCallbackUID = 0;
480 m_HideItemInHands =
false;
489 m_InputActionName =
"EmoteRPSRock";
491 m_StanceMaskFullbody = 0;
493 m_FullbodyCallbackUID = 0;
494 m_HideItemInHands =
false;
503 m_InputActionName =
"EmoteRPSPaper";
505 m_StanceMaskFullbody = 0;
507 m_FullbodyCallbackUID = 0;
508 m_HideItemInHands =
false;
517 m_InputActionName =
"EmoteRPSScisors";
519 m_StanceMaskFullbody = 0;
521 m_FullbodyCallbackUID = 0;
522 m_HideItemInHands =
false;
531 m_InputActionName =
"EmoteNod";
536 m_HideItemInHands =
false;
545 m_InputActionName =
"EmoteShake";
550 m_HideItemInHands =
false;
559 m_InputActionName =
"EmoteShrug";
564 m_HideItemInHands =
false;
573 m_InputActionName =
"EmoteSuicide";
574 m_StanceMaskAdditive = 0;
575 m_StanceMaskFullbody = 0;
576 m_AdditiveCallbackUID = 0;
577 m_FullbodyCallbackUID = 0;
578 m_HideItemInHands =
false;
591 if (
weapon.ConfigIsExisting(
"suicideAnim"))
594 if (
weapon.IsKindOf(
"Pistol_Base"))
696 m_InputActionName =
"EmoteVomit";
701 m_HideItemInHands =
false;
719 m_Player.GetEmoteManager().SetEmoteLockState(
false);
void DayZPlayerUtils()
cannot be instantiated
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
class EmoteWatching extends EmoteBase EmoteHold()
class EmoteLyingDown extends EmoteBase EmoteTauntKiss()
class EmoteClap extends EmoteBase EmoteSilent()
class EmoteShake extends EmoteBase EmoteShrug()
class EmoteListening extends EmoteBase EmotePointSelf()
class EmoteSitB extends EmoteBase EmoteRPSRandom()
class EmoteMove extends EmoteBase EmoteGetDown()
class EmoteRPSRock extends EmoteBase EmoteRPSPaper()
class EmoteHeart extends EmoteBase EmoteTaunt()
class EmoteSalute extends EmoteBase EmoteTimeout()
class EmoteRPSScisors extends EmoteBase EmoteNod()
class EmoteSuicide extends EmoteBase EmoteVomit()
class EmoteThroat extends EmoteBase EmoteDance()
class EmotePoint extends EmoteBase EmoteTauntElbow()
class EmoteGreeting extends EmoteBase EmoteSOS()
class EmoteLookAtMe extends EmoteBase EmoteTauntThink()
class EmoteThumb extends EmoteBase EmoteThumbDown()
class EmoteDabbing extends EmoteBase EmoteFacepalm()
class EmoteCampfireSit extends EmoteBase EmoteSitA()
class EmoteCome extends EmoteBase EmoteSurrender()
void OverrideShootFromCamera(bool pState)
void SetSuicide(bool state)
bool DetermineOverride(out int callback_ID, out int stancemask, out bool is_fullbody)
override bool CanBeCanceledNormally(notnull EmoteCB callback)
override void OnBeforeStandardCallbackCreated(int callback_ID, int stancemask, bool is_fullbody)
override bool EmoteCondition(int stancemask)
override bool DetermineOverride(out int callback_ID, out int stancemask, out bool is_fullbody)
bool EmoteStartOverride(typename callbacktype, int id, int mask, bool fullbody)
bool EmoteCondition(int stancemask)
override void OnCallbackEnd()
DayZPlayerInstanceType
defined in C++
DayZPlayerConstants
defined in C++
proto native CGame GetGame()
const int ID_EMOTE_LOOKATME
const int ID_EMOTE_TIMEOUT
const int ID_EMOTE_CAMPFIRE
const int ID_EMOTE_SURRENDER
const int ID_EMOTE_FACEPALM
const int ID_EMOTE_SILENT
const int ID_EMOTE_POINTSELF
const int ID_EMOTE_LISTENING
const int ID_EMOTE_WATCHING
const int ID_EMOTE_GREETING
const int ID_EMOTE_THROAT
const int ID_EMOTE_SUICIDE
const int ID_EMOTE_TAUNTTHINK
const int ID_EMOTE_SALUTE
const int ID_EMOTE_LYINGDOWN
const int ID_EMOTE_TAUNTKISS
const int ID_EMOTE_THUMBDOWN
const int ID_EMOTE_TAUNTELBOW
const int ID_EMOTE_DABBING
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
class HumanCommandLadder HumanCommandSwim()