19 m_Text =
"#give_saline_person";
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ref CABase m_ActionComponent
override void CreateActionComponent()
void ActionGiveSalineTarget()
override void OnFinishProgressServer(ActionData action_data)
override void CreateConditionComponents()
const float PRECISE_MEDIUM
DayZPlayerConstants
defined in C++