27 return (
alarm.IsRinging() ||
alarm.IsAlarmOn());
ActionTurnOffAlarmClockCB ActionSingleUseBaseCB ActionTurnOffAlarmClock()
ref CABase m_ActionComponent
override void CreateActionComponent()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnExecuteServer(ActionData action_data)
override bool HasProneException()
DayZPlayerConstants
defined in C++