22 m_Text =
"#STR_CraftImprovisedHeadCover";
33 if (
item.GetQuantity() >= 2)
56 return "ImprovisedCloth_craft";
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
const float TIME_TO_CRAFT_CLOTHES
override void CreateActionComponent()
override string GetSoundCategory(ActionData action_data)
void ActionCraftImprovisedHeadCover()
override void OnFinishProgressServer(ActionData action_data)
override bool HasTarget()
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
ref CABase m_ActionComponent
DayZPlayerConstants
defined in C++