DayZ 1.24
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Definition at line 7 of file WeaponParticles.c.
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Definition at line 33 of file WeaponParticles.c.
References ErrorEx, GetGame(), ParticleList::GetParticleIDByName(), m_IgnoreIfSuppressed, m_IlluminateWorld, m_MuzzleIndex, m_Name, m_OnlyIfBoltIsOpen, m_OnlyIfBulletIs, m_OnlyIfWeaponIs, m_OnlyWithinHealthLabelMax, m_OnlyWithinHealthLabelMin, m_OnlyWithinOverheatLimitsMax, m_OnlyWithinOverheatLimitsMin, m_OnlyWithinRainLimitsMax, m_OnlyWithinRainLimitsMin, m_OverrideDirectionPoint, m_OverrideDirectionVector, m_OverrideParticle, m_OverridePoint, m_PositionOffset, Vector(), and vector::Zero.
Definition at line 246 of file WeaponParticles.c.
References m_OnlyIfBoltIsOpen.
Referenced by OnActivate().
Definition at line 259 of file WeaponParticles.c.
References m_OnlyWithinHealthLabelMax, and m_OnlyWithinHealthLabelMin.
Referenced by OnActivate().
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Definition at line 314 of file WeaponParticles.c.
References vector::Direction(), m_OverrideDirectionPoint, m_OverrideDirectionVector, and Vector().
Referenced by OnActivate().
Definition at line 265 of file WeaponParticles.c.
References m_OnlyWithinOverheatLimitsMax, and m_OnlyWithinOverheatLimitsMin.
Referenced by OnActivate().
Definition at line 277 of file WeaponParticles.c.
References ErrorEx, GetGame(), ParticleList::GetParticleIDByName(), m_OverrideParticle, and particle_id.
Referenced by OnActivate().
Definition at line 271 of file WeaponParticles.c.
References m_OnlyWithinRainLimitsMax, and m_OnlyWithinRainLimitsMin.
Referenced by OnActivate().
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Definition at line 158 of file WeaponParticles.c.
References CheckBoltStateCondition(), CheckHealthCondition(), CheckOrientationOverride(), CheckOverheatingCondition(), CheckParticleOverride(), CheckRainCondition(), ErrorEx, GetGame(), ParticleList::IsValidId(), PrtTest::m_GunParticlesState, m_IgnoreIfSuppressed, m_IlluminateWorld, m_MuzzleIndex, m_Name, m_OnlyIfBulletIs, m_OnlyIfWeaponIs, m_OverridePoint, m_PositionOffset, MuzzleFlashLight_1(), OnParticleCreated(), particle_id, ParticleManager(), Math::RandomInt(), and Vector().
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Definition at line 229 of file WeaponParticles.c.
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Definition at line 234 of file WeaponParticles.c.
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Definition at line 10 of file WeaponParticles.c.
Referenced by OnActivate(), and WeaponParticlesBase().
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Definition at line 9 of file WeaponParticles.c.
Referenced by OnActivate(), and WeaponParticlesBase().
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Definition at line 12 of file WeaponParticles.c.
Referenced by OnActivate(), and WeaponParticlesBase().
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Definition at line 27 of file WeaponParticles.c.
Referenced by OnActivate(), and WeaponParticlesBase().
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Definition at line 11 of file WeaponParticles.c.
Referenced by CheckBoltStateCondition(), and WeaponParticlesBase().
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Definition at line 21 of file WeaponParticles.c.
Referenced by OnActivate(), and WeaponParticlesBase().
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Definition at line 22 of file WeaponParticles.c.
Referenced by OnActivate(), and WeaponParticlesBase().
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Definition at line 15 of file WeaponParticles.c.
Referenced by CheckHealthCondition(), and WeaponParticlesBase().
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Definition at line 14 of file WeaponParticles.c.
Referenced by CheckHealthCondition(), and WeaponParticlesBase().
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Definition at line 17 of file WeaponParticles.c.
Referenced by CheckOverheatingCondition(), and WeaponParticlesBase().
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Definition at line 16 of file WeaponParticles.c.
Referenced by CheckOverheatingCondition(), and WeaponParticlesBase().
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Definition at line 19 of file WeaponParticles.c.
Referenced by CheckRainCondition(), and WeaponParticlesBase().
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Definition at line 18 of file WeaponParticles.c.
Referenced by CheckRainCondition(), and WeaponParticlesBase().
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Definition at line 20 of file WeaponParticles.c.
Referenced by CheckOrientationOverride(), and WeaponParticlesBase().
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Definition at line 24 of file WeaponParticles.c.
Referenced by CheckOrientationOverride(), and WeaponParticlesBase().
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Definition at line 13 of file WeaponParticles.c.
Referenced by CheckParticleOverride(), and WeaponParticlesBase().
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Definition at line 23 of file WeaponParticles.c.
Referenced by OnActivate(), and WeaponParticlesBase().
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Definition at line 25 of file WeaponParticles.c.
Referenced by OnActivate(), and WeaponParticlesBase().