21 m_Text =
"#make_garden_plot";
27 if (!
GetGame().IsDedicatedServer())
33 if (
player.IsPlacingLocal())
109 action_data.m_Player.GetHologramServer().CheckPowerSource();
116 if (!
GetGame().IsMultiplayer())
override void CreateActionComponent()
override void SetupAnimation(ItemBase item)
void ActionDigGardenPlot()
override void OnFinishProgressServer(ActionData action_data)
override void OnFinishProgressClient(ActionData action_data)
override void DropDuringPlacing(PlayerBase player)
void CheckSurfaceBelowGardenPlot(PlayerBase player, GardenPlot item_GP, Hologram hologram)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Super root of all classes in Enforce script.
DayZPlayerConstants
defined in C++
proto native CGame GetGame()
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.