Definition at line 9 of file ActionDigGardenPlot.c.
◆ ActionDigGardenPlot()
void ActionDigGardenPlot::ActionDigGardenPlot |
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◆ ActionCondition()
Definition at line 24 of file ActionDigGardenPlot.c.
25 {
26
27 if (!
GetGame().IsDedicatedServer())
28 {
29
31 return false;
32
33 if (
player.IsPlacingLocal())
34 {
39
41 return true;
42 }
43 return false;
44 }
45
46 return true;
47 }
void CheckSurfaceBelowGardenPlot(PlayerBase player, GardenPlot item_GP, Hologram hologram)
Super root of all classes in Enforce script.
proto native CGame GetGame()
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
References Class::CastTo(), CheckSurfaceBelowGardenPlot(), and GetGame().
◆ CheckSurfaceBelowGardenPlot()
void ActionDigGardenPlot::CheckSurfaceBelowGardenPlot |
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PlayerBase | player, |
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GardenPlot | item_GP, |
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Hologram | hologram ) |
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inlineprivate |
◆ DropDuringPlacing()
◆ OnFinishProgressClient()
◆ OnFinishProgressServer()
◆ SetupAnimation()
◆ m_GardenPlot
GardenPlot ActionDigGardenPlot::m_GardenPlot |
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private |
The documentation for this class was generated from the following file: