20 m_Text =
"#tune_radio_station";
43 if (
radio.CanOperate())
52 radio.TuneNextStation();
void CreateConditionComponents()
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ActionTuneRadioStationCB ActionContinuousBaseCB ActionTuneRadioStation()
void OnFinishProgressServer(ActionData action_data)
ref CABase m_ActionComponent
override void CreateActionComponent()
const float REPEAT_AFTER_SEC
override bool HasProneException()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
DayZPlayerConstants
defined in C++