21 m_Text =
"#STR_CraftImprovisedHandsCover";
32 if (
item.GetQuantity() >= 2)
55 return "ImprovisedCloth_craft";
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
const float TIME_TO_CRAFT_CLOTHES
override void CreateActionComponent()
override void CreateConditionComponents()
void ActionCraftImprovisedHandsCover()
override void OnFinishProgressServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override string GetSoundCategory(ActionData action_data)
override bool HasTarget()
ref CABase m_ActionComponent
DayZPlayerConstants
defined in C++