21 m_Text =
"#STR_CraftStoneKnife0";
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
override void CreateActionComponent()
const float TIME_TO_CRAFT_KNIFE
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void CreateConditionComponents()
override void OnFinishProgressServer(ActionData action_data)
void ActionCraftStoneKnifeEnv()
ref CABase m_ActionComponent
DayZPlayerConstants
defined in C++