42 return target_IB.IsInherited(UndergroundStash);
85 UndergroundStash
stash;
void CreateConditionComponents()
bool Can(PlayerBase player, ActionTarget target, ItemBase item, int condition_mask)
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
string GetAdminLogMessage(ActionData action_data)
ActionDigOutStashCB ActionContinuousBaseCB ActionDigOutStash()
void SpawnParticleShovelRaise(ActionData action_data)
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
void OnFinishProgressServer(ActionData action_data)
ref CABase m_ActionComponent
override void CreateActionComponent()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void OnExecuteServer(ActionData action_data)
void OnExecuteClient(ActionData action_data)
Super root of all classes in Enforce script.
override void CopyOldPropertiesToNew(notnull EntityAI old_item, EntityAI new_item)
void DigOutStashLambda(EntityAI old_item, string new_item_type, PlayerBase player)
this one is a bit special: it drops all items and destroys the ex-root of the hierarchy
static const int DIGGING_STASH
static const vector Forward
DayZPlayerConstants
defined in C++
proto native CGame GetGame()
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.