27 if (
item.IsTransmitter())
28 return item.HasEnergyManager() &&
item.GetCompEM().IsWorking();
ActionTurnOffTransmitterCB ActionSingleUseBaseCB ActionTurnOffTransmitter()
ref CABase m_ActionComponent
override void CreateActionComponent()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnExecuteServer(ActionData action_data)
override bool HasProneException()
DayZPlayerConstants
defined in C++