21 if (
player.GetCommand_Vehicle())
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
const int ECE_PLACE_ON_SURFACE
override void OnExecuteServer(ActionData action_data)
override void CreateConditionComponents()
void ActionPickupChicken()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Super root of all classes in Enforce script.
proto native CGame GetGame()
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.