Here is a list of all functions with links to the classes they belong to:
- n -
- NameHash() : UAInput
- NameOverride() : BaseBuildingBase, IEntity, InventoryItemSuper
- NameToID() : InventoryItem
- NameToModule() : EnProfiler
- NavmeshUpdate() : Land_Underground_EntranceBase
- NearestPoint() : Math3D
- NeedInventoryJunctureFromServer() : EntityAI, ManBase
- NeedRestart() : GameOptions, OptionsAccess
- NeedsFertilization() : ItemBase
- NeedsSpraying() : ItemBase
- NeedsWater() : ItemBase
- NetSyncCurrentStateID() : HFSMBase< HandStateBase, HandEventBase, HandActionBase, HandGuardBase >, HumanInventoryWithFSM
- NewPreset() : ScriptConsoleItemsTab, UIScriptedMenu
- Next() : map< Class TKey, Class TValue >
- NextAction() : ActionMenu
- NextActionCategory() : ActionMenu
- NextCharacter() : UIScriptedMenu
- NextPrevPage() : UIScriptedMenu
- NextTab() : ScriptedWidgetEventHandler
- NightVissionLightParams() : CGame
- NoHeading() : DayZPlayerImplementHeading
- NoIndicationActionInputBase() : NoIndicationActionInputBase
- NoiseSystem() : NoiseSystem
- Normalize() : vector
- NormalizeAngle() : Math
- Normalized() : vector
- NormalizeInput() : OptionSelectorBase
- NormalizeShockVal() : ShockHandler
- NoteMenu() : UIScriptedMenu
- NotificationData() : NotificationData
- NotificationSystem() : NotificationSystem
- NotificationUI() : NotificationUI
- NotifierBase() : NotifierBase
- NutritionalProfile() : NutritionalProfile
- NVGoggles() : PoweredOptic_Base