18 m_Text =
"#STR_craftarmband0";
47 return "ImprovisedCloth_craft";
void CreateConditionComponents()
string GetSoundCategory(ActionData action_data)
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ActionCraftArmbandCB ActionContinuousBaseCB ActionCraftArmband()
void OnFinishProgressServer(ActionData action_data)
override void CreateActionComponent()
ref CABase m_ActionComponent
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
DayZPlayerConstants
defined in C++