22 m_Text =
"#STR_DeCraftRopeBelt";
33 return item.GetInventory().AttachmentCount() == 0;
void CreateConditionComponents()
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ActionDeCraftRopeBeltCB ActionContinuousBaseCB ActionDeCraftRopeBelt()
void OnFinishProgressServer(ActionData action_data)
ref CABase m_ActionComponent
const float TIME_TO_CRAFT_CLOTHES
DEPRECATED.
override void CreateActionComponent()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
const float DEFAULT_DECRAFT
DayZPlayerConstants
defined in C++