38 return item.GetQuantity() >
item.GetQuantityMin();
void CreateConditionComponents()
void OnEndServer(ActionData action_data)
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
ActionForceConsumeCB ActionContinuousBaseCB ActionForceConsume()
ref CABase m_ActionComponent
override void CreateActionComponent()
DayZPlayerConstants
defined in C++