82 car.OnBeforeEngineStart();
void CreateConditionComponents()
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
bool CanBeUsedInVehicle()
static const float MINIMUM_BATTERY_ENERGY
bool m_SparkCon
DEPRECATED.
bool m_BatteryCon
DEPRECATED.
void ActionStartEngine()
DEPRECATED.
bool m_FuelCon
DEPRECATED.
bool m_BeltCon
DEPRECATED.
ActionStartCarCB ROUGH_SPECIALTY_WEIGHT
void OnFinishProgressServer(ActionData action_data)
ref CABase m_ActionComponent
override void CreateActionComponent()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void OnExecuteServer(ActionData action_data)
Super root of all classes in Enforce script.
Base native class for all motorized wheeled vehicles.
DayZPlayerConstants
defined in C++
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.