5 m_Text =
"#switch_to_next_material";
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionTakeMaterialToHandsSwitch()
override void Start(ActionData action_data)
override bool UseAcknowledgment()
override bool RemoveForceTargetAfterUse()
override bool IsInstant()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void CreateConditionComponents()