37 if (
plant.NeedsWater() &&
item.GetQuantity() > 0)
55 slot.GiveWater(
water);
71 slot.GiveWater(
water);
float GetSpecialtyWeight()
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ref CABase m_ActionComponent
const float QUANTITY_USED_PER_SEC
override void CreateActionComponent()
override void OnFinishProgressServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void CreateConditionComponents()
override void OnFinishProgressClient(ActionData action_data)
DayZPlayerConstants
defined in C++