DayZ 1.24
|
Private Attributes | |
const string | LOCK_VERSION = "#widget_lock" |
const string | UNLOCK_VERSION = "#widget_unlock" |
string | m_Name = LOCK_VERSION |
Definition at line 20 of file ActionLockAttachment.c.
|
inlineprivate |
Definition at line 26 of file ActionLockAttachment.c.
References AnimatedActionBase::m_CallbackClass, AnimatedActionBase::m_CommandUID, m_FullBody, m_SpecialtyWeight, m_StanceMask, and UASoftSkillsWeight::PRECISE_LOW.
|
inlineprivate |
Definition at line 53 of file ActionLockAttachment.c.
References CarScript::GetCarDoorsState(), InventorySlots::GetSlotName(), LOCK_VERSION, m_Name, slotName, and UNLOCK_VERSION.
Definition at line 47 of file ActionLockAttachment.c.
References m_ConditionItem, m_ConditionTarget, and UAMaxDistances::SMALL.
|
inlineprivate |
Definition at line 36 of file ActionLockAttachment.c.
References LOCK_VERSION, m_Text, and UNLOCK_VERSION.
|
inlineprivate |
Definition at line 114 of file ActionLockAttachment.c.
References GetGame().
|
inlineprivate |
Definition at line 124 of file ActionLockAttachment.c.
References GetGame().
|
inlineprivate |
Definition at line 136 of file ActionLockAttachment.c.
|
inlineprivate |
Definition at line 102 of file ActionLockAttachment.c.
References GetGame().
Definition at line 22 of file ActionLockAttachment.c.
Referenced by ActionCondition(), and OnActionInfoUpdate().
|
private |
Definition at line 24 of file ActionLockAttachment.c.
Referenced by ActionCondition().
Definition at line 23 of file ActionLockAttachment.c.
Referenced by ActionCondition(), and OnActionInfoUpdate().