ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ActionEmptyMagazine CreateActionComponent
PlayerSpawnPreset slotName
override void CreateConditionComponents()
override void OnStartAnimationLoop(ActionData action_data)
override void OnActionInfoUpdate(PlayerBase player, ActionTarget target, ItemBase item)
const string UNLOCK_VERSION
void ActionLockAttachment()
override void OnFinishProgressServer(ActionData action_data)
override void OnEnd(ActionData action_data)
const string LOCK_VERSION
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnEndAnimationLoop(ActionData action_data)
override int GetCarDoorsState(string slotType)
provides access to slot configuration
static proto native owned string GetSlotName(int id)
converts slot_id to string
const float BASEBUILDING_REPAIR_FAST
DayZPlayerConstants
defined in C++
proto native CGame GetGame()