14 item.AddQuantity(-
item.GetDisinfectQuantity());
31 m_Text =
"#disinfect_self";
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionDisinfectSelf()
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasTarget()
ActionDisinfectBase m_GramsConsumedPerUse
void OnFinishProgressServer(ActionData action_data)
ref CABase m_ActionComponent
void Apply(ActionData action_data)
override void CreateActionComponent()
DayZPlayerConstants
defined in C++