26 m_Text =
"#remove_garden_plot";
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ref CABase m_ActionComponent
override void CreateActionComponent()
override void CreateConditionComponents()
void SetupAnimation(ItemBase item)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnFinishProgressServer(ActionData action_data)
void ActionDismantleGardenPlot()
DayZPlayerConstants
defined in C++
proto native CGame GetGame()