18 m_Text =
"#STR_CraftImprovisedEyePatch";
50 return "ImprovisedCloth_craft";
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
override void CreateActionComponent()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnFinishProgressServer(ActionData action_data)
override void CreateConditionComponents()
override string GetSoundCategory(ActionData action_data)
override bool HasTarget()
void ActionCraftImprovisedEyePatch()
ref CABase m_ActionComponent
const float DEFAULT_REPAIR_CYCLE
DayZPlayerConstants
defined in C++