37 if (
player.GetInventory().CanAddEntityIntoInventory(
arrow))
151 arrow.SplitIntoStackMaxToInventoryLocationClient(
il);
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
FindInventoryLocationType
flags for searching locations in inventory
override bool CanBeUsedOnBack()
override void OnExecuteServer(ActionData action_data)
override bool InventoryReservation(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override Object GetDisplayInteractObject(PlayerBase player, ActionTarget target)
override void CreateConditionComponents()
override void OnExecuteClient(ActionData action_data)
script counterpart to engine's class Inventory
const int c_InventoryReservationTimeoutMS
reservations
DayZPlayerConstants
defined in C++
proto native CGame GetGame()