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DayZ 1.24
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Go to the source code of this file.
Classes | |
| class | RepairCarPartActionReciveData |
| class | ActionRepairCarPartCB |
Functions | |
| void | ActionRepairCarPart () |
| override void | CreateConditionComponents () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | OnFinishProgressServer (ActionData action_data) |
| override ActionData | CreateActionData () |
| override void | WriteToContext (ParamsWriteContext ctx, ActionData action_data) |
| override bool | ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data) |
| override void | HandleReciveData (ActionReciveData action_recive_data, ActionData action_data) |
Variables | |
| RepairCarPartActionReciveData | m_DamageZone |
| ActionRepairCarPartCB | m_LastValidType |
| string | m_CurrentDamageZone = "" |
| int | m_LastValidComponentIndex = -1 |
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item ) |
Definition at line 43 of file ActionRepairCarPart.c.
References CarScript::GetCarDoorsState(), GetGame(), InventorySlots::GetSlotName(), slotName, GameConstants::STATE_RUINED, and GameConstants::STATE_WORN.
| void ActionRepairCarPart | ( | ) |
Definition at line 25 of file ActionRepairCarPart.c.
References m_FullBody, m_LockTargetOnUse, m_SpecialtyWeight, m_StanceMask, m_Text, and UASoftSkillsWeight::PRECISE_LOW.
Referenced by ActionConstructor::RegisterActions(), and EpoxyPutty::SetActions().
| override ActionData CreateActionData | ( | ) |
Definition at line 132 of file ActionRepairCarPart.c.
Definition at line 37 of file ActionRepairCarPart.c.
References m_ConditionItem, m_ConditionTarget, and UAMaxDistances::REPAIR.
| override void HandleReciveData | ( | ActionReciveData | action_recive_data, |
| ActionData | action_data ) |
Definition at line 170 of file ActionRepairCarPart.c.
| override void OnFinishProgressServer | ( | ActionData | action_data | ) |
Definition at line 82 of file ActionRepairCarPart.c.
References Math::Clamp(), GameConstants::DAMAGE_BADLY_DAMAGED_VALUE, GameConstants::DAMAGE_DAMAGED_VALUE, GameConstants::DAMAGE_RUINED_VALUE, GetGame(), m_CurrentDamageZone, Math::RandomFloatInclusive(), GameConstants::STATE_BADLY_DAMAGED, GameConstants::STATE_DAMAGED, GameConstants::STATE_RUINED, and GameConstants::STATE_WORN.
| override bool ReadFromContext | ( | ParamsReadContext | ctx, |
| out ActionReciveData | action_recive_data ) |
Definition at line 150 of file ActionRepairCarPart.c.
References HasTarget().
| override void WriteToContext | ( | ParamsWriteContext | ctx, |
| ActionData | action_data ) |
Definition at line 138 of file ActionRepairCarPart.c.
References Class::CastTo(), HasTarget(), and m_CurrentDamageZone.
| string m_CurrentDamageZone = "" |
Definition at line 22 of file ActionRepairCarPart.c.
| RepairCarPartActionReciveData m_DamageZone |
| int m_LastValidComponentIndex = -1 |
Definition at line 23 of file ActionRepairCarPart.c.
| ActionRepairCarPartCB m_LastValidType |