DayZ 1.24
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ActionMineBushByHand Class Reference
Inheritance diagram for ActionMineBushByHand:
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Collaboration diagram for ActionMineBushByHand:
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Private Member Functions

void ActionMineBushByHand ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 

Detailed Description

Definition at line 1 of file ActionMineBushByHand.c.

Constructor & Destructor Documentation

◆ ActionMineBushByHand()

void ActionMineBushByHand::ActionMineBushByHand ( )
inlineprivate

Member Function Documentation

◆ ActionCondition()

override bool ActionMineBushByHand::ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

Definition at line 18 of file ActionMineBushByHand.c.

19 {
20 if (GetGame().IsMultiplayer() && GetGame().IsServer())
21 return true;
22
23 return (super.ActionCondition(player, target, item) && !item);
24 }
proto native CGame GetGame()

References GetGame().

◆ CreateConditionComponents()

override void ActionMineBushByHand::CreateConditionComponents ( )
inlineprivate

Definition at line 12 of file ActionMineBushByHand.c.

13 {
16 }
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
const float DEFAULT

References UAMaxDistances::DEFAULT, m_ConditionItem, and m_ConditionTarget.


The documentation for this class was generated from the following file: