DayZ 1.24
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ActionMineBushByHand.c
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2{
11
17
18 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
19 {
20 if (GetGame().IsMultiplayer() && GetGame().IsServer())
21 return true;
22
23 return (super.ActionCondition(player, target, item) && !item);
24 }
25};
bool m_FullBody
Definition ActionBase.c:52
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
float m_SpecialtyWeight
Definition ActionBase.c:68
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
int m_StanceMask
Definition ActionBase.c:53
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void CreateConditionComponents()
const float DEFAULT
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:597
proto native CGame GetGame()