DayZ 1.24
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ActionWashHandsWellOne.c
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2{
7}
8
10{
12 {
13 m_CallbackClass = ActionWashHandsWellOneCB;
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_WASHHANDSWELL;
15 m_FullBody = true;
16 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
17
18 m_Text = "#wash_hands";
19 }
20
26
27 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
28 {
29 return player.HasBloodyHands() && !player.GetItemInHands() && !player.GetItemOnSlot("Gloves") && target.GetObject() && (target.GetObject().GetWaterSourceObjectType() == EWaterSourceObjectType.WELL || target.GetObject().IsWell());
30 }
31
33 {
34 if (action_data.m_State == UA_FINISHED)
35 {
37 moduleLifespan.UpdateBloodyHandsVisibility(action_data.m_Player, false);
38 }
39 }
40}
bool m_FullBody
Definition ActionBase.c:52
string m_Text
Definition ActionBase.c:49
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
int m_StanceMask
Definition ActionBase.c:53
ActionWashHandsWellOneCB ActionInteractLoopBaseCB ActionWashHandsWellOne()
EWaterSourceObjectType
void PluginLifespan()
PluginBase GetPlugin(typename plugin_type)
ActionData m_ActionData
ref CABase m_ActionComponent
Definition ActionBase.c:30
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnEndServer(ActionData action_data)
const float DEFAULT
const float WASH_HANDS
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:597
const int UA_FINISHED
Definition constants.c:436