15 m_Text =
"#treat_persons_wound";
26 if (
item.GetTemperature() > 80)
37 if (
ntarget.GetBleedingManagerServer())
38 ntarget.GetBleedingManagerServer().RemoveMostSignificantBleedingSourceEx(
action_data.m_MainItem);
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
bool CanReceiveAction(ActionTarget target)
override void CreateActionComponent()
override void OnFinishProgressServer(ActionData action_data)
void ActionBurnSewTarget()
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
ref CABase m_ActionComponent
const float PRECISE_MEDIUM