DayZ 1.24
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Protected Attributes | |
EffectSound | m_BuildLoopSound |
Private Attributes | |
string | m_SoundsetBuildStart |
string | m_SoundsetBuildLoop |
string | m_SoundsetBuildFinish |
Additional Inherited Members | |
Private Member Functions inherited from ActionContinuousBase | |
void | OnStartAnimationLoopServer (ActionData action_data) |
void | OnStartAnimationLoopClient (ActionData action_data) |
void | OnEndAnimationLoopServer (ActionData action_data) |
void | OnEndAnimationLoopClient (ActionData action_data) |
void | OnFinishProgressServer (ActionData action_data) |
void | OnFinishProgressClient (ActionData action_data) |
Definition at line 1 of file ActionBuildShelter.c.
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Definition at line 8 of file ActionBuildShelter.c.
References AnimatedActionBase::m_CallbackClass, AnimatedActionBase::m_CommandUID, m_FullBody, m_StanceMask, and m_Text.
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Definition at line 17 of file ActionBuildShelter.c.
References DestroyActionLoopSound().
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Definition at line 108 of file ActionBuildShelter.c.
References GetGame(), and m_VariantID.
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Definition at line 179 of file ActionBuildShelter.c.
References CollisionCheckData(), and Construction().
Definition at line 83 of file ActionBuildShelter.c.
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Definition at line 144 of file ActionBuildShelter.c.
Definition at line 22 of file ActionBuildShelter.c.
References m_ConditionItem, and m_ConditionTarget.
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Definition at line 306 of file ActionBuildShelter.c.
References SEffectManager::DestroyEffect(), and m_BuildLoopSound.
Referenced by ~ActionBuildShelter().
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Definition at line 250 of file ActionBuildShelter.c.
References m_SoundsetBuildFinish, m_SoundsetBuildLoop, m_SoundsetBuildStart, and m_VariantID.
Referenced by OnStartClient().
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Definition at line 88 of file ActionBuildShelter.c.
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Definition at line 317 of file ActionBuildShelter.c.
Definition at line 28 of file ActionBuildShelter.c.
References GetGame(), GetPlayer(), and m_VariantID.
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Definition at line 172 of file ActionBuildShelter.c.
References BuildPartActionReciveData::m_PartType.
Definition at line 103 of file ActionBuildShelter.c.
Definition at line 98 of file ActionBuildShelter.c.
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Definition at line 59 of file ActionBuildShelter.c.
References m_Text, and m_VariantID.
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Definition at line 213 of file ActionBuildShelter.c.
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Definition at line 219 of file ActionBuildShelter.c.
References StopActionLoopSound().
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Definition at line 243 of file ActionBuildShelter.c.
References PlayActionFinishSound().
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Definition at line 227 of file ActionBuildShelter.c.
References AT_BUILD_PART, Construction(), and m_SpecialtyWeight.
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Definition at line 192 of file ActionBuildShelter.c.
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Definition at line 206 of file ActionBuildShelter.c.
References PlayActionLoopSound().
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Definition at line 198 of file ActionBuildShelter.c.
References DetermineConstructionSounds(), and PlayActionStartSound().
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Definition at line 311 of file ActionBuildShelter.c.
References m_SoundsetBuildFinish, and SEffectManager::PlaySound().
Referenced by OnFinishProgressClient().
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Definition at line 291 of file ActionBuildShelter.c.
References EffectSound::IsSoundPlaying(), m_BuildLoopSound, m_SoundsetBuildLoop, and SEffectManager::PlaySound().
Referenced by OnStartAnimationLoopClient().
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Definition at line 285 of file ActionBuildShelter.c.
References m_SoundsetBuildStart, and SEffectManager::PlaySound().
Referenced by OnStartClient().
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Definition at line 157 of file ActionBuildShelter.c.
References BuildPartActionReciveData::m_PartType.
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Definition at line 129 of file ActionBuildShelter.c.
References GetGame(), and m_VariantID.
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Definition at line 297 of file ActionBuildShelter.c.
References m_BuildLoopSound, EffectSound::SetSoundFadeOut(), and EffectSound::SoundStop().
Referenced by OnEndClient().
Definition at line 93 of file ActionBuildShelter.c.
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Definition at line 150 of file ActionBuildShelter.c.
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Definition at line 6 of file ActionBuildShelter.c.
Referenced by DestroyActionLoopSound(), PlayActionLoopSound(), and StopActionLoopSound().
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Definition at line 5 of file ActionBuildShelter.c.
Referenced by DetermineConstructionSounds(), and PlayActionFinishSound().
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Definition at line 4 of file ActionBuildShelter.c.
Referenced by DetermineConstructionSounds(), and PlayActionLoopSound().
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Definition at line 3 of file ActionBuildShelter.c.
Referenced by DetermineConstructionSounds(), and PlayActionStartSound().