40 return player.IsBleeding();
ActionBandageSelfCB ActionContinuousBaseCB ActionBandageSelf()
void CreateConditionComponents()
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ApplyBandage(ItemBase item, PlayerBase player)
override void CreateActionComponent()
void OnFinishProgressServer(ActionData action_data)
ref CABase m_ActionComponent
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override float GetBandagingEffectivity()
DayZPlayerConstants
defined in C++