17 m_Text =
"#fix_persons_fracture";
60 if (
player.GetItemOnSlot(
"Splint_Right"))
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
bool CanReceiveAction(ActionTarget target)
ref CABase m_ActionComponent
override void CreateActionComponent()
override void OnFinishProgressServer(ActionData action_data)
void ActionSplintTarget()
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
bool IsWearingSplint(PlayerBase player)
DayZPlayerConstants
defined in C++