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FirefighterAxe.c
Go to the documentation of this file.
1
class
FirefighterAxe
extends
ToolBase
2
{
3
void
FirefighterAxe
()
4
{
5
}
6
7
override
void
SetActions
()
8
{
9
super
.SetActions();
10
AddAction
(ActionMineTree);
11
AddAction
(
ActionMineTreeBark
);
12
AddAction
(
ActionMineBush
);
13
//AddAction(ActionRepairPart);
14
AddAction
(
ActionDismantlePart
);
15
//AddAction(ActionBuildPart);
16
//AddAction(ActionDestroyPart);
17
//AddAction(ActionSawPlanks);
18
AddAction
(
ActionUnrestrainTarget
);
19
AddAction
(
ActionSkinning
);
20
AddAction
(
ActionCraftBolts
);
21
}
22
}
ActionSkinning
ActionSkinningCB ActionContinuousBaseCB ActionSkinning()
Definition
ActionSkinning.c:31
AddAction
void AddAction(typename actionName)
Definition
AdvancedCommunication.c:212
ActionCraftBolts
Definition
ActionCraftBolts.c:12
ActionDismantlePart
Definition
ActionDismantlePart.c:27
ActionMineBush
Definition
ActionMineBush.c:12
ActionMineTreeBark
Definition
ActionMineTreeBark.c:2
ActionUnrestrainTarget
Definition
ActionUnrestrainTarget.c:52
Param3
Definition
EntityAI.c:95
ToolBase
Definition
BoneKnife.c:2
ToolBase::SetActions
override void SetActions()
Definition
FirefighterAxe.c:7
ToolBase::FirefighterAxe
void FirefighterAxe()
Definition
FirefighterAxe.c:3
scripts
4_World
Entities
ItemBase
FirefighterAxe.c
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