9class ActionForceFeed: ActionForceConsume
47 target.SetBloodyHandsPenalty();
void CreateConditionComponents()
void OnEndServer(ActionData action_data)
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
ActionForceFeedSmallCB ActionForceFeed
ref CABase m_ActionComponent
override void CreateActionComponent()
override void CreateActionComponent()
override string GetText()
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
provides access to slot configuration
DayZPlayerConstants
defined in C++