49 if (
item.IsKindOf(
"Hammer"))
50 return "MinningLight";
51 else if (
item.IsKindOf(
"MeatTenderizer"))
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ref CABase m_ActionComponent
const float TIME_BETWEEN_MATERIAL_DROPS
override void CreateActionComponent()
override void OnFinishProgressServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override string GetSoundCategory(ActionData action_data)
override void CreateConditionComponents()
DayZPlayerConstants
defined in C++