ref CCIBase m_ConditionItem
 
ref CCTBase m_ConditionTarget
 
ref CABase m_ActionComponent
 
const float DEFAULT_RESTRAIN_TIME
 
override void CreateActionComponent()
 
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnFinishProgressClient(ActionData action_data)
 
override void OnFinishProgressServer(ActionData action_data)
 
void ActionRestrainSelf()
 
override bool HasAlternativeInterrupt()
 
override int GetStanceMask(PlayerBase player)
 
override void CreateConditionComponents()
 
override bool HasTarget()
 
DayZPlayerConstants
defined in C++
 
const float DEBUG_QUICK_UNRESTRAIN_TIME