ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ref CABase m_ActionComponent
const float DEFAULT_RESTRAIN_TIME
override void CreateActionComponent()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnFinishProgressClient(ActionData action_data)
override void OnFinishProgressServer(ActionData action_data)
void ActionRestrainSelf()
override bool HasAlternativeInterrupt()
override int GetStanceMask(PlayerBase player)
override void CreateConditionComponents()
override bool HasTarget()
DayZPlayerConstants
defined in C++
const float DEBUG_QUICK_UNRESTRAIN_TIME