ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
override void CreateActionComponent()
const int DEFAULT_CONSUMED_QUANTITY
override void OnEndServer(ActionData action_data)
override bool HasTarget()
override bool HasProneException()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnExecuteServer(ActionData action_data)
void ActionConsumeSingle()
int GetConsumedQuantity()
override void CreateConditionComponents()
ref CABase m_ActionComponent
override float GetProgress(ActionData action_data)
provides access to slot configuration
DayZPlayerConstants
defined in C++