20    GetGame().GetDragQueue().RemoveCalls(
this);
 
   23      GetGame().GetMission().GetHud().ShowHudUI(
true);
 
   24      GetGame().GetMission().GetHud().ShowQuickbarUI(
true);
 
 
   31    layoutRoot = 
GetGame().GetWorkspace().CreateWidgets(
"gui/layouts/inventory_new/day_z_inventory_new_inspect.layout");
 
 
   42    switch (
w.GetUserID())
 
 
   57      InspectMenuNew.UpdateItemInfo(layoutRoot, 
item);
 
 
   78    if (
w == m_item_widget)
 
   80      GetGame().GetDragQueue().Call(
this, 
"UpdateRotation");
 
   81      GetMousePos(m_characterRotationX, m_characterRotationY);
 
 
   91    o[0] = 
o[0] + (m_characterRotationY - 
mouse_y);
 
   92    o[1] = 
o[1] - (m_characterRotationX - 
mouse_x);
 
   97      m_characterOrientation = 
o;
 
 
  105    if (
w == m_item_widget)
 
  107      m_characterScaleDelta = 
wheel;
 
 
  117    m_item_widget.GetPos(
x, 
y);
 
  118    m_item_widget.GetSize(
w, 
h);
 
  119    w = 
w + (m_characterScaleDelta / 4);
 
  120    h = 
h + (m_characterScaleDelta / 4);
 
  121    if (
w > 0.5 && 
w < 3)
 
  123      m_item_widget.SetSize(
w, 
h);
 
  128      float new_x = 
x - (m_characterScaleDelta / 8);
 
  129      float new_y = 
y - (m_characterScaleDelta / 8);
 
 
  368        if (
item.ConfigGetString(
"stackedUnit") == 
"pc.")
 
  375        else if (
item.ConfigGetString(
"stackedUnit") == 
"percentage")
 
  382        else if (
item.ConfigGetString(
"stackedUnit") == 
"g")
 
  389        else if (
item.ConfigGetString(
"stackedUnit") == 
"ml")
 
 
  434    if (!
item.CanDisplayWeight())
 
 
  514    if (
ib && 
ib.m_Cleanness == 1)
 
 
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
static string GetBloodTypeName(int bloodtype, out string type, out bool positive)
Super root of all classes in Enforce script.
const int COLOR_BADLY_DAMAGED
const int COLOR_SOAKING_WET
proto native CGame GetGame()
const float HEATISO_THRESHOLD_HIGH
const float HEATISO_THRESHOLD_MEDIUM
const float HEATISO_THRESHOLD_BAD
const float HEATISO_THRESHOLD_LOW
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
const int STATE_BADLY_DAMAGED
const float STATE_SOAKING_WET
const float STATE_DRENCHED
const int LIQUID_DISINFECTANT
const int LIQUID_GASOLINE
const int LIQUID_RIVERWATER
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
static proto float Floor(float f)
Returns floor of value.
static proto float Round(float f)
Returns mathematical round of value.
proto void GetScreenSize(out int x, out int y)
proto void GetMousePos(out int x, out int y)