82 return " packed " +
action_data.m_Target.GetObject().GetDisplayName() +
" with Hands ";
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnEnd(ActionData action_data)
void ActionDeconstructShelter()
override bool HasAlternativeInterrupt()
override void OnFinishProgressServer(ActionData action_data)
override void CreateConditionComponents()
override void OnStart(ActionData action_data)
override ActionData CreateActionData()
override bool HasProgress()
override bool ActionConditionContinue(ActionData action_data)
override string GetAdminLogMessage(ActionData action_data)
DayZPlayerConstants
defined in C++