51 return tent.CanBePacked();
87 if (
tent.CanBePacked())
113 tent.SetIsBeingPacked(
true);
120 tent.SetIsBeingPacked(
false);
129 if (
tent.CanBePacked())
134 tent.PlaceOnSurface();
140 return " packed " +
action_data.m_Target.GetParent().GetDisplayName() +
" with Hands ";
ActionData CreateActionData()
void CreateConditionComponents()
bool IsUsingProxies()
not using plane object - it's using multiple proxies
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
bool SetupAction(PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
string GetAdminLogMessage(ActionData action_data)
bool HasProgress()
For UI: hiding of progress bar.
ActionPackTentCB ActionContinuousBaseCB ActionPackTent()
void Start()
Plays all elements this effects consists of.
bool HasAlternativeInterrupt()
void OnFinishProgressServer(ActionData action_data)
ref CABase m_ActionComponent
override void CreateActionComponent()
override bool ActionConditionContinue(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void OnExecute(ActionData action_data)
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
const float DEFAULT_DEPLOY
DayZPlayerConstants
defined in C++