7 m_ShowAnimationsWhenPitched.Insert(
"Body");
8 m_ShowAnimationsWhenPacked.Insert(
"Body");
ActionPackTentCB ActionContinuousBaseCB ActionPackTent()
void AddAction(typename actionName)
void RemoveAction(typename actionName)
const int ECE_PLACE_ON_SURFACE
Container_Base m_HalfExtents
class ShelterBase extends TentBase GetShelterVariant()
static const string SITE_OBJECT_TYPE
class JsonUndergroundAreaTriggerData GetPosition
override string GetShelterVariant()
static void SpawnConstructionMaterialPiles(notnull EntityAI entity, Man player, string cfg_path, string main_part_name, string damagezone_name="", bool is_base=false)
spawns material from any construction; 'player' parameter optional
override void SetActions()
override bool IsPlayerInside(PlayerBase player, string selection)
string GetShelterVariant()
proto native CGame GetGame()
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.