15 m_Text =
"#sort_ammunition";
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
const int ECE_PLACE_ON_SURFACE
ref CABase m_ActionComponent
override void CreateActionComponent()
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void SortAmmo(ItemBase item)
override void OnEndAnimationLoopServer(ActionData action_data)
void ActionSortAmmoPile()
Super root of all classes in Enforce script.
proto native CGame GetGame()
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.