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Hatchet.c
Go to the documentation of this file.
1
class
Hatchet
extends
ToolBase
2
{
3
override
void
SetActions
()
4
{
5
super
.SetActions();
6
7
AddAction
(ActionMineTree);
8
AddAction
(
ActionMineTreeBark
);
9
AddAction
(
ActionMineBush
);
10
AddAction
(
ActionRepairPart
);
11
AddAction
(
ActionDismantlePart
);
12
AddAction
(
ActionBuildPart
);
13
//AddAction(ActionDestroyPart);
14
//AddAction(ActionSawPlanks);
15
AddAction
(
ActionUnrestrainTarget
);
16
AddAction
(
ActionSkinning
);
17
AddAction
(
ActionCraftBolts
);
18
}
19
}
ActionSkinning
ActionSkinningCB ActionContinuousBaseCB ActionSkinning()
Definition
ActionSkinning.c:31
AddAction
void AddAction(typename actionName)
Definition
AdvancedCommunication.c:212
ActionBuildPart
Definition
ActionBuildPart.c:26
ActionCraftBolts
Definition
ActionCraftBolts.c:12
ActionDismantlePart
Definition
ActionDismantlePart.c:27
ActionMineBush
Definition
ActionMineBush.c:12
ActionMineTreeBark
Definition
ActionMineTreeBark.c:2
ActionRepairPart
Definition
ActionRepairPart.c:40
ActionUnrestrainTarget
Definition
ActionUnrestrainTarget.c:52
Param3
Definition
EntityAI.c:95
ToolBase
Definition
BoneKnife.c:2
ToolBase::SetActions
override void SetActions()
Definition
Hatchet.c:3
scripts
4_World
Entities
ItemBase
Hatchet.c
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