DayZ 1.24
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Protected Member Functions | |
override void | SetBuildingAnimation (ItemBase item) |
override ActionData | CreateActionData () |
override void | WriteToContext (ParamsWriteContext ctx, ActionData action_data) |
override bool | ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data) |
override void | HandleReciveData (ActionReciveData action_recive_data, ActionData action_data) |
bool | RepairCondition (PlayerBase player, ActionTarget target, ItemBase item, bool camera_check) |
override string | GetAdminLogMessage (ActionData action_data) |
Private Member Functions | |
void | ActionRepairPart () |
override void | CreateConditionComponents () |
override void | OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item) |
override string | GetText () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override bool | ActionConditionContinue (ActionData action_data) |
override void | OnFinishProgressServer (ActionData action_data) |
Private Member Functions inherited from ActionDismantlePart | |
void | SetBuildingAnimation (ItemBase item) |
bool | DismantleCondition (PlayerBase player, ActionTarget target, ItemBase item, bool camera_check) |
override string | GetAdminLogMessage (ActionData action_data) |
Definition at line 39 of file ActionRepairPart.c.
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inlineprivate |
Definition at line 41 of file ActionRepairPart.c.
References AnimatedActionBase::m_CallbackClass, AnimatedActionBase::m_CommandUID, m_FullBody, m_SpecialtyWeight, m_StanceMask, m_Text, and UASoftSkillsWeight::ROUGH_HIGH.
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inlineprivate |
Definition at line 79 of file ActionRepairPart.c.
References RepairCondition().
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inlineprivate |
Definition at line 88 of file ActionRepairPart.c.
References RepairCondition().
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inlineprotected |
Definition at line 135 of file ActionRepairPart.c.
Definition at line 52 of file ActionRepairPart.c.
References UAMaxDistances::BASEBUILDING, m_ConditionItem, and m_ConditionTarget.
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inlineprotected |
Definition at line 227 of file ActionRepairPart.c.
Definition at line 64 of file ActionRepairPart.c.
References GetGame(), and GetPlayer().
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inlineprotected |
Definition at line 172 of file ActionRepairPart.c.
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inlineprivate |
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inlineprivate |
Definition at line 93 of file ActionRepairPart.c.
References Class::CastTo(), Construction(), GetPlugin(), m_SpecialtyWeight, and UADamageApplied::REPAIR.
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inlineprotected |
Definition at line 153 of file ActionRepairPart.c.
References HasTarget().
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inlineprotected |
Definition at line 180 of file ActionRepairPart.c.
References Construction(), GetGame(), GameConstants::STATE_RUINED, and GameConstants::STATE_WORN.
Referenced by ActionCondition(), and ActionConditionContinue().
Definition at line 116 of file ActionRepairPart.c.
References AnimatedActionBase::m_CommandUID.
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inlineprotected |
Definition at line 141 of file ActionRepairPart.c.
References Class::CastTo(), and HasTarget().