43 if (
item.IsLiquidPresent())
75 if (
comp.m_RPCStopAlreadySent)
82 comp.m_RPCStopAlreadySent =
true;
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ref CABase m_ActionComponent
bool m_RPCStopAlreadySent
override void CreateActionComponent()
override void OnEndAnimationLoop(ActionData action_data)
void ActionEmptyBottleBase()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void CreateConditionComponents()
override void OnEndServer(ActionData action_data)
override bool ActionConditionContinue(ActionData action_data)
void SendRPC(ActionData actionData, bool enable)
override void OnStartAnimationLoop(ActionData action_data)
override bool HasTarget()
DayZPlayerConstants
defined in C++
proto native CGame GetGame()