ref ActionData m_CurrentActionData
bool m_ActionInputWantEnd
bool ActionPossibilityCheck(int pCurrentCommandID)
int m_PendingActionAcknowledgmentID
bool m_ActionWantEndRequest
class ActionTargets ActionTarget
ref ActionReciveData m_PendingActionReciveData
override ActionReciveData GetReciveData()
void ActionManagerServer(PlayerBase player)
override bool OnInputUserDataProcess(int userDataType, ParamsReadContext ctx)
override void OnJumpStart()
override void StartDeliveredAction()
override void Update(int pCurrentCommandID)
override void Interrupt()
override void OnActionEnd()
ActionBase m_PendingAction
static void SendActionInterrupt(DayZPlayer pPlayer)
static void SendActionAcknowledgment(DayZPlayer pPlayer, int AckID, bool accept)
static void ActionLog(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
static bool IsActionLogEnable()
Serialization general interface. Serializer API works with:
DayZPlayerConstants
defined in C++
proto native CGame GetGame()