DayZ 1.24
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Protected Member Functions | |
void | ActionManagerServer (PlayerBase player) |
override void | OnJumpStart () |
override bool | OnInputUserDataProcess (int userDataType, ParamsReadContext ctx) |
override void | StartDeliveredAction () |
override void | OnActionEnd () |
override void | Update (int pCurrentCommandID) |
override void | Interrupt () |
override ActionReciveData | GetReciveData () |
Protected Attributes | |
ActionBase | m_PendingAction |
ref ActionReciveData | m_PendingActionReciveData |
Definition at line 1 of file ActionManagerServer.c.
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inlineprotected |
Definition at line 6 of file ActionManagerServer.c.
References m_PendingAction, and m_PendingActionReciveData.
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inlineprotected |
Definition at line 297 of file ActionManagerServer.c.
References m_PendingActionReciveData.
Definition at line 289 of file ActionManagerServer.c.
References m_CurrentActionData, m_Player, and DayZPlayerSyncJunctures::SendActionInterrupt().
Referenced by OnInputUserDataProcess(), StartDeliveredAction(), and Update().
Definition at line 166 of file ActionManagerServer.c.
References GetGame(), and m_CurrentActionData.
Referenced by OnJumpStart(), and Update().
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inlineprotected |
Definition at line 29 of file ActionManagerServer.c.
References GetAction(), INPUT_UDT_STANDARD_ACTION_END_REQUEST, INPUT_UDT_STANDARD_ACTION_INPUT_END, INPUT_UDT_STANDARD_ACTION_START, Interrupt(), m_ActionInputWantEnd, m_ActionWantEndRequest, m_PendingAction, m_PendingActionAcknowledgmentID, m_PendingActionReciveData, m_Player, and DayZPlayerSyncJunctures::SendActionAcknowledgment().
Definition at line 15 of file ActionManagerServer.c.
References m_CurrentActionData, m_PendingActionAcknowledgmentID, OnActionEnd(), UA_AM_ACCEPTED, UA_AM_PENDING, and UA_AM_REJECTED.
error - expected action data
Definition at line 104 of file ActionManagerServer.c.
References Debug::ActionLog(), GetGame(), Interrupt(), LogManager::IsActionLogEnable(), m_CurrentActionData, m_Interrupted, m_PendingActionAcknowledgmentID, m_Player, DayZPlayerSyncJunctures::SendActionAcknowledgment(), UA_AM_ACCEPTED, and UA_AM_PENDING.
Referenced by Update().
Definition at line 183 of file ActionManagerServer.c.
References Debug::ActionLog(), ActionPossibilityCheck(), ActionTarget, GetGame(), Interrupt(), LogManager::IsActionLogEnable(), m_ActionInputWantEnd, m_ActionWantEndRequest, m_CurrentActionData, m_PendingAction, m_PendingActionAcknowledgmentID, m_PendingActionReciveData, m_Player, OnActionEnd(), DayZPlayerSyncJunctures::SendActionAcknowledgment(), StartDeliveredAction(), UA_AM_ACCEPTED, UA_AM_PENDING, UA_AM_REJECTED, UA_START, and vector::Zero.
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protected |
Definition at line 3 of file ActionManagerServer.c.
Referenced by ActionManagerServer(), OnInputUserDataProcess(), and Update().
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protected |
Definition at line 4 of file ActionManagerServer.c.
Referenced by ActionManagerServer(), GetReciveData(), OnInputUserDataProcess(), and Update().