38 if (
item.GetQuantity() <=
item.GetQuantityMin())
54 target.SetBloodyHandsPenalty();
void CreateConditionComponents()
void OnEndServer(ActionData action_data)
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnExecuteServer(ActionData action_data)
void ActionForceConsumeSingle()
int GetConsumedQuantity()
ActionForceConsumeSingleCB DEFAULT_CONSUMED_QUANTITY
ref CABase m_ActionComponent
override void CreateActionComponent()
provides access to slot configuration
DayZPlayerConstants
defined in C++